The Magic of Building Fluid Solvers For Computer Graphics Part 1: Basics
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Do you wanna build your fluid simulating program like Houdini and Realflow someday (also called fluid solver)?
Now, you can learn how to do that as simple as eating cakes, here is your start point in this long road.
Volume 1 will be about the math behind the stuff. starting with Calculus 1 (Differential Calculus) basics and explaining the stuff we will need later on. Then , Calculus 2 (Integral Calculus), then , Calculus 3 (which is the most important and called Multi-variable Calculus). I will also tend to explain some Linear Algebra concepts we will use. You don’t need any prior knowledge (just some simple preparatory school math will do it xD). It’s completely for dummies as I will do my best to make the concepts simple for everyone. We are gonna start with what it’s a function
A preview composed of some cut clips from the course.